How to Get Started as an Video Game Artist

Posted November 11, 2018 07:15:49With all the attention paid to the rise of VR and the burgeoning field of immersive computing, many developers are working on a more mainstream application of virtual reality that can be applied to a wide variety of mediums, from games to commercials.

A few examples of those applications include the popular VR headset known as Oculus Rift and the emerging “virtual reality” app that can bring real-world environments to your smartphone or tablet.

These are just two examples of the growing number of video game artists using VR and other new media to create and explore new worlds.

“The demand for video game developers is exploding, and with it is the need for new artists to enter the field,” said Dan St. Germain, VP of Marketing for The Creative Artists Agency, a New York-based creative studio that focuses on VR and video game production.

“If you’re a video game artist, you want to be the one to create the future.

If you’re an independent game developer, you need to be able to do your own independent games.”

While some studios are making VR games for a variety of platforms, the majority are focusing on a handful of established video game franchises, such as The Elder Scrolls: Skyrim and Halo.

This focus has resulted in some great indie games, including the recent release of Aromatic Journey, a first-person puzzle game in which you play as a young girl who has to navigate a colorful world in the hopes of finding her missing father.

“I think the market has exploded, and the demand for content creators is insane,” said David Fuchs, who is responsible for developing The Elder Scroll games for Microsoft.

“There’s a ton of stuff out there, but the market for VR is incredibly big.

That’s why we have a lot of studios now making VR.

There are a lot more people who want to work on VR games.”

Developers in the VR space have a variety to choose from, but a lot can be learned from those who have made the jump from the medium of computer games to the more immersive medium of virtual worlds.

There’s plenty of good advice out there to help you along the way, but it can be overwhelming.

That is why the creators at The Creative Arts Agency, which specializes in VR and interactive media, are here to help.

“This is the first time we’ve been able to help developers, because they are coming to us from a different place,” St. Gabillis said.

“We want to make sure they understand the basics of the industry and what it takes to make a good VR game, so that they can go in and start creating their own games.”

The Creative Arts agency is in the process of hiring for several VR-related positions.

“What you will see is that it’s going to be more focused on VR than it is on video games,” St- Gabillas said.

There will also be a few other VR-focused jobs on the horizon, but those jobs will be focused on more traditional roles like production and marketing.

The Creative Art agency is looking for VR and visual effects artists to work with.

“A lot of our artists are artists of different kinds, so if you’re looking for a visual artist, look no further than us,” St.- Gabillans said.

“You’re going to have to get your feet wet and learn to get used to the new tools and systems that you’re going through,” said Mike Gossett, the VP of Digital Content at Warner Bros. Interactive Entertainment, the studio that created the Batman VR experience.

“This is where the VR will become the new medium, and there’s going be a lot to learn.

But it’s not a daunting process.

It’s not like you’re in school or anything.”

It’s a learning curve, but St.-Gabillis believes the rewards are worth it.

“I think VR is going to become a huge part of the entertainment industry in the next 10 to 20 years,” he said.

The experience can be immersive, immersive, and so much more.

“That’s why the studios are so excited.

VR is one of the biggest games of our generation.

It’ll change the way we work in the studio, and I’m so excited to be a part of that.”

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