Why is the video game industry struggling?

A report by the International Association of Machinists and Aerospace Workers (IAM), the global trade union for the video games industry, warns of the potential for labor unrest in the coming years, after the industry has struggled with the arrival of smartphones and tablets and has struggled to keep up with demand for new games.

IAM President Tim McInerney said in a statement that video game players are demanding better pay, more health care and more social interaction, adding, “We can’t keep up.”

In his statement, McInherney said the video-game industry needs to address the issues it faces, and said that if the industry is to succeed, it needs to be able to attract and retain workers.

McInerrey cited a survey of more than 4,000 video-gamers that found that most respondents believe they should be paid more than $10 per hour.

More than one-third said they felt the game industry should pay a living wage, Mcinherney added.

According to the IAM report, many companies have been slow to adapt to the changing landscape of digital game development and have failed to hire and train more workers.

According to the report, video game developers have had difficulty keeping up with the demand for games, with many not being able to afford the cost of producing and distributing the games.

According to McIneral, the video gaming industry has faced a number of problems in recent years, including a rise in the number of people living in poverty and an increased need for health care.

In an attempt to address these issues, IAM has recommended that the U.S. Government establish a federal government wage program to address wage issues for all workers, McIngerney added in his statement.

“The video game labor market needs to get back to where it was, where the industry was 50 years ago, before the advent of digital technologies,” McInera said.

It is estimated that more than 25 million people are employed in the video entertainment industry, including the video and movie industry, the music and audio recording industries, and the video production and distribution industries, according to IAM.

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